New free-to-play survival game Once Human isn’t basking in praise, but it does have an unnecessarily granular character creator with no guard rails


Free-to-play survival game Once Human launched on Steam today, and after playing the NetEase production for an hour, my main observation is that the feeling of uncertainty and discovery that the survival genre used to be all about has lately been replaced with tutorial screens and boring exposition—the price of popularity, I guess! It’s possible that Once Human opens up after you get past the copper ingot crafting lessons, and I’ve seen some cool monster designs so far, so that’s a positive. Some of them were even of my own making.

Character creators are such a wild card: Story-driven RPGs that are all about the characters sometimes give you a few dull presets and unattractive hairstyles, but then a game like Once Human comes along and lets you customize “mid lower-lip thickness”. It’s unreasonably granular, and features zero safeguards to prevent players from populating its servers with space demons.

(Image credit: Starry Studio)

Once Human isn’t going for a wacky Saints Row-like tone—it’s aiming for Control, although it misses—and the pouty character presets are all decidedly horny, so it doesn’t make a ton of sense to give us all these ways to stretch and squash them. Because it does, though, it sort of feels like you have to. What kind of sicko sticks with a default hottie when given so many ways to mess them up?



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